6#include <unordered_map>
12#include <globjects/globjects_api.h>
84 friend class ProgramBinaryImplementation_GetProgramBinaryARB;
85 friend class ProgramBinaryImplementation_None;
100 Program(std::unique_ptr<ProgramBinary> && binary);
111 template <
class ...Shaders>
121 void setBinary(std::unique_ptr<ProgramBinary> && binary);
127 gl::GLint
get(gl::GLenum pname)
const;
128 template <
size_t Count>
129 std::array<gl::GLint, Count>
get(gl::GLenum pname)
const;
137 void getActiveAttrib(gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei * length, gl::GLint * size, gl::GLenum * type, gl::GLchar * name)
const;
151 void getInterface(gl::GLenum programInterface, gl::GLenum pname, gl::GLint * params)
const;
153 void getResourceName(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei * length,
char * name)
const;
154 void getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei propCount,
const gl::GLenum * props, gl::GLsizei bufSize, gl::GLsizei * length, gl::GLint * params)
const;
160 gl::GLint
getInterface(gl::GLenum programInterface, gl::GLenum pname)
const;
165 gl::GLint
getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLenum prop, gl::GLsizei * length =
nullptr)
const;
166 std::vector<gl::GLint>
getResource(gl::GLenum programInterface, gl::GLuint index,
const std::vector<gl::GLenum> & props, gl::GLsizei * length =
nullptr)
const;
167 void getResource(gl::GLenum programInterface, gl::GLuint index,
const std::vector<gl::GLenum> & props, gl::GLsizei bufSize, gl::GLsizei * length, gl::GLint * params)
const;
174 void getActiveUniforms(gl::GLsizei uniformCount,
const gl::GLuint * uniformIndices, gl::GLenum pname, gl::GLint * params)
const;
175 std::vector<gl::GLint>
getActiveUniforms(
const std::vector<gl::GLuint> & uniformIndices, gl::GLenum pname)
const;
176 std::vector<gl::GLint>
getActiveUniforms(
const std::vector<gl::GLint> & uniformIndices, gl::GLenum pname)
const;
198 void dispatchCompute(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ);
200 void dispatchComputeGroupSize(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ, gl::GLuint groupSizeX, gl::GLuint groupSizeY, gl::GLuint groupSizeZ);
228 void addUniform(std::unique_ptr<AbstractUniform> && uniform);
252 std::unordered_map<LocationIdentity, std::unique_ptr<AbstractUniform>>
m_uniforms;
263#include <globjects/Program.inl>
CRTP for creating objects similar to std::make_unique.
Definition Instantiator.h:22
Definition LocationIdentity.h:18
Superclass of all wrapped OpenGL objects.
Definition Object.h:28
The ProgramBinary class is used for directly setting binary sources for a Program.
Definition ProgramBinary.h:29
Wraps an OpenGL program.
Definition Program.h:82
void getResourceName(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei *length, char *name) const
std::unordered_map< LocationIdentity, UniformBlock > m_uniformBlocks
Definition Program.h:253
void setUniform(gl::GLint location, const T &value)
bool m_linked
Definition Program.h:255
void getActiveAttrib(gl::GLuint index, gl::GLsizei bufSize, gl::GLsizei *length, gl::GLint *size, gl::GLenum *type, gl::GLchar *name) const
void addUniform(std::unique_ptr< AbstractUniform > &&uniform)
gl::GLint getUniformLocation(const std::string &name) const
std::set< ProgramPipeline * > m_pipelineListeners
Definition Program.h:248
void addSubject(ProgramBinary *subject)
std::array< gl::GLint, Count > get(gl::GLenum pname) const
gl::GLint getFragDataIndex(const std::string &name) const
static gl::GLuint createProgram()
static void hintBinaryImplementation(BinaryImplementation impl)
const UniformBlock * uniformBlock(gl::GLuint uniformBlockIndex) const
void setBinary(std::unique_ptr< ProgramBinary > &&binary)
Uniform< T > * getUniform(const std::string &name)
gl::GLint get(gl::GLenum pname) const
gl::GLuint getResourceIndex(gl::GLenum programInterface, const std::string &name) const
void getResource(gl::GLenum programInterface, gl::GLuint index, const std::vector< gl::GLenum > &props, gl::GLsizei bufSize, gl::GLsizei *length, gl::GLint *params) const
gl::GLint getAttributeLocation(const std::string &name) const
std::unique_ptr< ProgramBinary > m_binary
Definition Program.h:250
void dispatchCompute(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ)
gl::GLint getActiveUniform(gl::GLuint uniformIndex, gl::GLenum pname) const
gl::GLint getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLenum prop, gl::GLsizei *length=nullptr) const
UniformBlock * uniformBlock(const std::string &name)
bool m_dirty
Definition Program.h:256
std::vector< gl::GLint > getUniformLocations(const std::vector< std::string > &names) const
std::set< ProgramBinary * > m_programBinarySubjects
Definition Program.h:247
void setParameter(gl::GLenum pname, gl::GLboolean value) const
void registerListener(ProgramPipeline *listener)
std::vector< gl::GLint > getResource(gl::GLenum programInterface, gl::GLuint index, const std::vector< gl::GLenum > &props, gl::GLsizei *length=nullptr) const
gl::GLint getFragDataLocation(const std::string &name) const
void detach(Shader *shader)
const std::set< Shader * > & shaders() const
virtual void notifyChanged(const Shader *sender)
void updateUniformBlockBindings() const
const UniformBlock * getUniformBlockByIdentity(const LocationIdentity &identity) const
gl::GLuint getUniformBlockIndex(const std::string &name) const
static std::unique_ptr< ProgramBinary > obtainBinary(Program *program)
virtual void removeSubject(ProgramBinary *subject)
std::string getActiveUniformName(gl::GLuint uniformIndex) const
std::vector< gl::GLint > getActiveUniforms(const std::vector< gl::GLint > &uniformIndices, gl::GLenum pname) const
void updateUniforms() const
Uniform< T > * getUniform(gl::GLint location)
bool compileAttachedShaders() const
void setUniform(const std::string &name, const T &value)
void attach(Shader *shader)
const UniformBlock * uniformBlock(const std::string &name) const
void deregisterListener(ProgramPipeline *listener)
gl::GLint getInterface(gl::GLenum programInterface, gl::GLenum pname) const
BinaryImplementation
Definition Program.h:90
std::vector< gl::GLint > getAttributeLocations(const std::vector< std::string > &names) const
std::set< Shader * > m_shaders
Definition Program.h:249
gl::GLint getResourceLocation(gl::GLenum programInterface, const std::string &name) const
std::string infoLog() const
void setShaderStorageBlockBinding(gl::GLuint storageBlockIndex, gl::GLuint storageBlockBinding) const
Program(std::unique_ptr< ProgramBinary > &&binary)
void dispatchComputeGroupSize(gl::GLuint numGroupsX, gl::GLuint numGroupsY, gl::GLuint numGroupsZ, gl::GLuint groupSizeX, gl::GLuint groupSizeY, gl::GLuint groupSizeZ)
void dispatchCompute(const glm::uvec3 &numGroups)
std::unordered_map< LocationIdentity, std::unique_ptr< AbstractUniform > > m_uniforms
Definition Program.h:252
Uniform< T > * getUniformByIdentity(const LocationIdentity &identity)
void attach(Shader *shader, Shaders... shaders)
void dispatchComputeGroupSize(const glm::uvec3 &numGroups, const glm::uvec3 &groupSizes)
void getInterface(gl::GLenum programInterface, gl::GLenum pname, gl::GLint *params) const
void setUniformByIdentity(const LocationIdentity &identity, const T &value)
ProgramBinary * binary() const
UniformBlock * getUniformBlockByIdentity(const LocationIdentity &identity)
void bindAttributeLocation(gl::GLuint index, const std::string &name) const
virtual gl::GLenum objectType() const override
void bindFragDataLocation(gl::GLuint index, const std::string &name) const
void addSubject(Shader *subject)
void getActiveUniforms(gl::GLsizei uniformCount, const gl::GLuint *uniformIndices, gl::GLenum pname, gl::GLint *params) const
gl::GLint getResourceLocationIndex(gl::GLenum programInterface, const std::string &name) const
void getResource(gl::GLenum programInterface, gl::GLuint index, gl::GLsizei propCount, const gl::GLenum *props, gl::GLsizei bufSize, gl::GLsizei *length, gl::GLint *params) const
const Uniform< T > * getUniform(gl::GLint location) const
void setParameter(gl::GLenum pname, gl::GLint value) const
bool checkLinkStatus() const
std::set< Shader * > m_shaderSubjects
Definition Program.h:246
std::vector< gl::GLint > getActiveUniforms(const std::vector< gl::GLuint > &uniformIndices, gl::GLenum pname) const
virtual void notifyChanged(const ProgramBinary *sender)
virtual void removeSubject(Shader *subject)
UniformBlock * uniformBlock(gl::GLuint uniformBlockIndex)
const Uniform< T > * getUniformByIdentity(const LocationIdentity &identity) const
const Uniform< T > * getUniform(const std::string &name) const
Definition ProgramPipeline.h:23
Encapsulates OpenGL shaders.
Definition Shader.h:44
Contains all the classes that wrap OpenGL functionality.