7#include <glbinding/gl/types.h>
9#include <globjects/globjects_api.h>
74 static std::unique_ptr<Query>
fromId(gl::GLuint
id);
76 static std::unique_ptr<Query>
current(gl::GLenum target);
79 static gl::GLint
get(gl::GLenum target, gl::GLenum pname);
80 static gl::GLint
getIndexed(gl::GLenum target, gl::GLuint index, gl::GLenum pname);
84 void begin(gl::GLenum target)
const;
85 void end(gl::GLenum target)
const;
88 void endIndexed(gl::GLenum target, gl::GLuint index)
const;
92 gl::GLuint
get(gl::GLenum pname)
const;
93 gl::GLuint64
get64(gl::GLenum pname)
const;
97 void wait(
const std::chrono::duration<int, std::nano> & timeout)
const;
102 gl::GLuint
waitAndGet(
const std::chrono::duration<int, std::nano> & timeout, gl::GLenum pname)
const;
103 gl::GLuint64
waitAndGet64(
const std::chrono::duration<int, std::nano> & timeout, gl::GLenum pname)
const;
105 gl::GLuint
waitAndGet(gl::GLenum pname,
const std::chrono::duration<int, std::nano> & timeout)
const;
106 gl::GLuint64
waitAndGet64(gl::GLenum pname,
const std::chrono::duration<int, std::nano> & timeout)
const;
114 Query(std::unique_ptr<IDResource> && resource);
CRTP for creating objects similar to std::make_unique.
Definition Instantiator.h:22
Superclass of all wrapped OpenGL objects.
Definition Object.h:28
Encapsulates a GL Query object.
Definition Query.h:68
static std::unique_ptr< Query > timestamp()
void end(gl::GLenum target) const
gl::GLuint waitAndGet(gl::GLenum pname, const std::chrono::duration< int, std::nano > &timeout) const
Query(std::unique_ptr< IDResource > &&resource)
static bool isQuery(gl::GLuint id)
virtual gl::GLenum objectType() const override
static gl::GLint getIndexed(gl::GLenum target, gl::GLuint index, gl::GLenum pname)
static std::unique_ptr< Query > current(gl::GLenum target)
static gl::GLint get(gl::GLenum target, gl::GLenum pname)
gl::GLuint64 waitAndGet64(const std::chrono::duration< int, std::nano > &timeout, gl::GLenum pname) const
static gl::GLuint genQuery()
gl::GLuint64 get64(gl::GLenum pname) const
gl::GLuint waitAndGet(const std::chrono::duration< int, std::nano > &timeout, gl::GLenum pname) const
static gl::GLint getCounterBits(gl::GLenum target)
void endIndexed(gl::GLenum target, gl::GLuint index) const
gl::GLuint64 waitAndGet64(gl::GLenum pname) const
gl::GLuint get(gl::GLenum pname) const
void wait(const std::chrono::duration< int, std::nano > &timeout) const
void begin(gl::GLenum target) const
static std::unique_ptr< Query > fromId(gl::GLuint id)
gl::GLuint64 waitAndGet64(gl::GLenum pname, const std::chrono::duration< int, std::nano > &timeout) const
gl::GLuint waitAndGet(gl::GLenum pname) const
bool resultAvailable() const
void beginIndexed(gl::GLenum target, gl::GLuint index) const
void counter(gl::GLenum target) const
Contains all the classes that wrap OpenGL functionality.