// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const Caribou = imports.gi.Caribou;
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const St = imports.gi.St;

const BoxPointer = imports.ui.boxpointer;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const Panel = imports.ui.panel;

const KEYBOARD_SCHEMA = 'org.cinnamon.keyboard';
const KEYBOARD_TYPE = 'keyboard-type';
const KEYBOARD_SIZE = 'keyboard-size';
const KEYBOARD_POSITION = 'keyboard-position';
const ACTIVATION_MODE = 'activation-mode';

const A11Y_APPLICATIONS_SCHEMA = 'org.cinnamon.desktop.a11y.applications';
const SHOW_KEYBOARD = 'screen-keyboard-enabled';

const CaribouKeyboardIface =
    "<node> \
        <interface name='org.gnome.Caribou.Keyboard'> \
            <method name='Show'> \
                <arg type='u' direction='in' /> \
            </method> \
            <method name='Hide'> \
                <arg type='u' direction='in' /> \
            </method> \
            <method name='SetCursorLocation'> \
                <arg type='i' direction='in' /> \
                <arg type='i' direction='in' /> \
                <arg type='i' direction='in' /> \
                <arg type='i' direction='in' /> \
            </method> \
            <method name='SetEntryLocation'> \
                <arg type='i' direction='in' /> \
                <arg type='i' direction='in' /> \
                <arg type='i' direction='in' /> \
                <arg type='i' direction='in' /> \
            </method> \
            <property name='Name' access='read' type='s' /> \
        </interface> \
    </node>";

function Key() {
    this._init.apply(this, arguments);
}

Key.prototype = {
    _init : function(key) {
        this._key = key;

        this.actor = this._makeKey();
        this.actor.connect('destroy', Lang.bind(this, this._onDestroy));

        this._extended_keys = this._key.get_extended_keys();
        this._extended_keyboard = null;

        if (this._key.name == 'Control_L' || this._key.name == 'Alt_L')
            this._key.latch = true;

        this._key.connect('key-pressed', Lang.bind(this, function ()
                                                   { this.actor.checked = true }));
        this._key.connect('key-released', Lang.bind(this, function ()
                                                    { this.actor.checked = false; }));

        if (this._extended_keys.length > 0) {
            this._grabbed = false;
            this._eventCaptureId = 0;
            this._key.connect('notify::show-subkeys', Lang.bind(this, this._onShowSubkeysChanged));
            this._boxPointer = new BoxPointer.BoxPointer(St.Side.BOTTOM,
                                                         { x_fill: true,
                                                           y_fill: true,
                                                           x_align: St.Align.START });
            // Adds style to existing keyboard style to avoid repetition
            this._boxPointer.actor.add_style_class_name('keyboard-subkeys');
            this._getExtendedKeys();
            this.actor._extended_keys = this._extended_keyboard;
            this._boxPointer.actor.hide();
            Main.layoutManager.addChrome(this._boxPointer.actor, { visibleInFullscreen: true });
        }
    },

    _onDestroy: function() {
        if (this._boxPointer) {
            this._boxPointer.actor.destroy();
            this._boxPointer = null;
        }
    },

    _makeKey: function () {
        let label = GLib.markup_escape_text(this._key.label, -1);
        let button = new St.Button ({ label: label,
                                      style_class: 'keyboard-key' });

        button.key_width = this._key.width;
        button.connect('button-press-event', Lang.bind(this, function () { this._key.press(); }));
        button.connect('button-release-event', Lang.bind(this, function () { this._key.release(); }));

        return button;
    },

    _getUnichar: function(key) {
        let keyval = key.keyval;
        let unichar = Gdk.keyval_to_unicode(keyval);
        if (unichar) {
            return String.fromCharCode(unichar);
        } else {
            return key.name;
        }
    },

    _getExtendedKeys: function () {
        this._extended_keyboard = new St.BoxLayout({ style_class: 'keyboard-layout',
                                                     vertical: false });
        for (let i = 0; i < this._extended_keys.length; ++i) {
            let extended_key = this._extended_keys[i];
            let label = this._getUnichar(extended_key);
            let key = new St.Button({ label: label, style_class: 'keyboard-key' });
            key.extended_key = extended_key;
            key.connect('button-press-event', Lang.bind(this, function () { extended_key.press(); }));
            key.connect('button-release-event', Lang.bind(this, function () { extended_key.release(); }));
            this._extended_keyboard.add(key);
        }
        this._boxPointer.bin.add_actor(this._extended_keyboard);
    },

    _onEventCapture: function (actor, event) {
        let source = event.get_source();
        let type = event.type();

        if ((type == Clutter.EventType.BUTTON_PRESS ||
             type == Clutter.EventType.BUTTON_RELEASE) &&
            this._extended_keyboard.contains(source)) {
            source.extended_key.press();
            source.extended_key.release();
            return false;
        }
        if (type == Clutter.EventType.BUTTON_PRESS) {
            this._boxPointer.actor.hide();
            this._ungrab();
            return true;
        }
        return false;
    },

    _ungrab: function () {
        global.stage.disconnect(this._eventCaptureId);
        this._eventCaptureId = 0;
        this._grabbed = false;
        Main.popModal(this.actor);
    },

    _onShowSubkeysChanged: function () {
        if (this._key.show_subkeys) {
            this.actor.fake_release();
            this._boxPointer.actor.raise_top();
            this._boxPointer.setPosition(this.actor, 0.5);
            this._boxPointer.show(true);
            this.actor.set_hover(false);
            if (!this._grabbed) {
                 Main.pushModal(this.actor);
                 this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture));
                 this._grabbed = true;
            }
            this._key.release();
        } else {
            if (this._grabbed)
                this._ungrab();
            this._boxPointer.hide(true);
        }
    }
};

function Keyboard() {
    this._init.apply(this, arguments);
}

Keyboard.prototype = {
    _init: function () {
        this._impl = Gio.DBusExportedObject.wrapJSObject(CaribouKeyboardIface, this);
        this._impl.export(Gio.DBus.session, '/org/gnome/Caribou/Keyboard');

        this.actor = null;
        this.monitorIndex = 0;
        this._focusInExtendedKeys = false;

        this._timestamp = global.display.get_current_time_roundtrip();
        Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._redraw));

        this._keyboardSettings = new Gio.Settings({ schema_id: KEYBOARD_SCHEMA });
        this._keyboardSettings.connect('changed', Lang.bind(this, this._settingsChanged));
        this._a11yApplicationsSettings = new Gio.Settings({ schema_id: A11Y_APPLICATIONS_SCHEMA });
        this._a11yApplicationsSettings.connect('changed', Lang.bind(this, this._settingsChanged));
        this._settingsChanged();
    },

    init: function () {
        this._redraw();
    },

    // _compareTimestamp:
    //
    // Compare two timestamps taking into account
    // CURRENT_TIME (0)
    _compareTimestamp: function(one, two) {
        if (one == two)
            return 0;
        if (one == Clutter.CURRENT_TIME)
            return 1;
        if (two == Clutter.CURRENT_TIME)
            return -1;
        return one - two;
    },

    _settingsChanged: function (settings, key) {
        this._enableKeyboard = this._a11yApplicationsSettings.get_boolean(SHOW_KEYBOARD);
        this.accessibleMode = this._keyboardSettings.get_string(ACTIVATION_MODE) == "accessible";
        this.keyboard_size = this._keyboardSettings.get_int(KEYBOARD_SIZE);
        this.keyboard_position = this._keyboardSettings.get_string(KEYBOARD_POSITION);

        if (!this._enableKeyboard && !this._keyboard)
            return;

        if (this._enableKeyboard && this._keyboard &&
            this._keyboard.keyboard_type == this._keyboardSettings.get_string(KEYBOARD_TYPE))
            return;

        if (this._keyboard)
            this._destroyKeyboard();

        if (this._enableKeyboard) {
            // If we've been called because the setting actually just
            // changed to true (as opposed to being called from
            // this._init()), then we want to pop up the keyboard.
            let showKeyboard = (settings != null);

            // However, caribou-gtk-module or this._onKeyFocusChanged
            // will probably immediately tell us to hide it, so we
            // have to fake things out so we'll ignore that request.
            if (showKeyboard)
                this._timestamp = global.display.get_current_time_roundtrip() + 1;
            this._setupKeyboard(showKeyboard);
        } else
            Main.layoutManager.hideKeyboard(true);
    },

    _destroyKeyboard: function() {
        if (this._keyboardNotifyId)
            this._keyboard.disconnect(this._keyboardNotifyId);
        if (this._focusNotifyId)
            global.stage.disconnect(this._focusNotifyId);
        this._keyboard = null;
        this.actor.destroy();
        this.actor = null;
    },

    _setupKeyboard: function(show) {
        this.actor = new St.BoxLayout({ name: 'keyboard', vertical: true, reactive: true });
        Main.layoutManager.keyboardBox.add_actor(this.actor);
        Main.layoutManager.trackChrome(this.actor);

        this._keyboard = new Caribou.KeyboardModel({ keyboard_type: this._keyboardSettings.get_string(KEYBOARD_TYPE) });
        this._groups = {};
        this._current_page = null;

        // Initialize keyboard key measurements
        this._numOfHorizKeys = 0;
        this._numOfVertKeys = 0;

        this._addKeys();

        // Keys should be layout according to the group, not the
        // locale; as Caribou already provides the expected layout,
        // this means enforcing LTR for all locales.
        this.actor.text_direction = Clutter.TextDirection.LTR;

        //this._keyboardNotifyId = this._keyboard.connect('notify::active-group', Lang.bind(this, this._onGroupChanged));
        //this._focusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));

        if (show)
            this.show();
    },

    _onKeyFocusChanged: function () {
        let focus = global.stage.key_focus;

        // Showing an extended key popup and clicking a key from the extended keys
        // will grab focus, but ignore that
        let extendedKeysWereFocused = this._focusInExtendedKeys;
        this._focusInExtendedKeys = focus && (focus._extended_keys || focus.extended_key);
        if (this._focusInExtendedKeys || extendedKeysWereFocused)
            return;

        let time = global.get_current_time();
        if (focus instanceof Clutter.Text)
            this.Show(time);
        else
            this.Hide(time);
    },

    _addKeys: function () {
        let groups = this._keyboard.get_groups();
        for (let i = 0; i < groups.length; ++i) {
             let gname = groups[i];
             let group = this._keyboard.get_group(gname);
             group.connect('notify::active-level', Lang.bind(this, this._onLevelChanged));
             let layers = {};
             let levels = group.get_levels();
             for (let j = 0; j < levels.length; ++j) {
                 let lname = levels[j];
                 let level = group.get_level(lname);
                 let layout = new St.BoxLayout({ style_class: 'keyboard-layout',
                                                 vertical: true });
                 this._loadRows(level, layout);
                 layers[lname] = layout;
                 this.actor.add(layout, { x_fill: false });

                 layout.hide();
             }
             this._groups[gname] = layers;
        }

        this._setActiveLayer();
    },

    _addRows : function (keys, layout) {
        let keyboard_row = new St.BoxLayout();
        for (let i = 0; i < keys.length; ++i) {
            let children = keys[i].get_children();

            // keys can be more or less than a standard key 'width' (like shift, enter keys)
            // adjusted_children will add these multipliers rather than just 1 for a single key,
            // in order to get the actual width of all keys together, so we don't overflow the monitor.
            let adjusted_children = 0;
            let right_box = new St.BoxLayout({ style_class: 'keyboard-row' });
            let left_box = new St.BoxLayout({ style_class: 'keyboard-row' });
            for (let j = 0; j < children.length; ++j) {
                let key = children[j];
                let button = new Key(key);
                // (caribou) key.width is a multiplier, like 1 or 1.5
                adjusted_children += key.width;

                if (key.align == 'right')
                    right_box.add(button.actor);
                else
                    left_box.add(button.actor);
                if (key.name == 'Caribou_Prefs') {
                    key.connect('key-released', Lang.bind(this, this.hide));
                }

                this._numOfHorizKeys = Math.max(Math.ceil(adjusted_children), this._numOfHorizKeys);
            }
            keyboard_row.add(left_box, { expand: true, x_fill: false, x_align: St.Align.START });
            keyboard_row.add(right_box, { expand: true, x_fill: false, x_align: St.Align.END });
        }
        layout.add(keyboard_row);
    },

    _loadRows : function (level, layout) {
        let rows = level.get_rows();
        for (let i = 0; i < rows.length; ++i) {
            let row = rows[i];
            this._numOfVertKeys = Math.max(rows.length, this._numOfVertKeys);
            this._addRows(row.get_columns(), layout);
        }
    },

    _redraw: function () {
        let focus = Main.layoutManager.focusMonitor;
        let index = Main.layoutManager.focusIndex;
        if (!this._enableKeyboard || focus == null)
            return;


        let panelPadding = 0;
        let panels = Main.getPanels();
        if(panels) {
            let [topPadding, bottomPadding] = Panel.heightsUsedMonitor(index, panels);
            if(this.keyboard_position == "bottom") {
                this.actor.style = `padding-bottom: ${ bottomPadding / global.ui_scale }px; padding-top: 0;`;
                panelPadding = bottomPadding;
            } else {
                this.actor.style = `padding-top: ${ topPadding / global.ui_scale }px; padding-bottom: 0;`;
                panelPadding = topPadding;
            }
        }

        Main.layoutManager.keyboardBox.set_size(focus.width, -1);
        this.actor.width = focus.width;

        let maxHeight = focus.height / this.keyboard_size;

        this.monitorIndex = index;

        let layout = this._current_page;
        let verticalSpacing = layout.get_theme_node().get_length('spacing') / this.keyboard_size;
        let vpadding = layout.get_theme_node().get_vertical_padding();
        let hpadding = layout.get_theme_node().get_horizontal_padding();

        let box = layout.get_child_at_index(0).get_child_at_index(0);
        let horizontalSpacing = box.get_theme_node().get_length('spacing') / this.keyboard_size;
        let allHorizontalSpacing = (this._numOfHorizKeys - 1) * horizontalSpacing;
        let keyWidth = Math.floor((this.actor.width - allHorizontalSpacing - hpadding) / this._numOfHorizKeys);

        let allVerticalSpacing = (this._numOfVertKeys - 1) * verticalSpacing;
        let keyHeight = Math.floor((maxHeight - allVerticalSpacing - vpadding) / this._numOfVertKeys);

        let keySize = Math.min(keyWidth, keyHeight);

        let rows = this._current_page.get_children();
        for (let i = 0; i < rows.length; ++i) {
            let keyboard_row = rows[i];
            let boxes = keyboard_row.get_children();
            for (let j = 0; j < boxes.length; ++j) {
                let keys = boxes[j].get_children();
                for (let k = 0; k < keys.length; ++k) {
                    let child = keys[k];
                    child.width = keySize * child.key_width;
                    child.height = keySize;
                    if (child._extended_keys) {
                        let extended_keys = child._extended_keys.get_children();
                        for (let n = 0; n < extended_keys.length; ++n) {
                            let extended_key = extended_keys[n];
                            extended_key.width = keySize;
                            extended_key.height = keySize;
                        }
                    }
                }
            }
        }

        let keyboard_y = 0;
        if (this.keyboard_position == "bottom") {
            keyboard_y = focus.y + focus.height - this.actor.height;
        }

        Main.layoutManager.keyboardBox.set_position(focus.x, keyboard_y);
    },

    _onLevelChanged: function () {
        this._setActiveLayer();
        this._redraw();
    },

    _onGroupChanged: function () {
        this._setActiveLayer();
        this._redraw();
    },

    _setActiveLayer: function () {
        let active_group_name = this._keyboard.active_group;
        let active_group = this._keyboard.get_group(active_group_name);
        let active_level = active_group.active_level;
        let layers = this._groups[active_group_name];

        if (this._current_page != null) {
            this._current_page.hide();
        }

        this._current_page = layers[active_level];
        this._current_page.show();
    },

    toggle: function() {
        if (!this._a11yApplicationsSettings.get_boolean(SHOW_KEYBOARD)) {
            /* This will show the keyboard also, so we don't need to do a separate call */
            this._a11yApplicationsSettings.set_boolean (SHOW_KEYBOARD, true);
        } else {
            if (Main.layoutManager.keyboardBox.visible)
                this.hide();
            else
                this.show();
        }
    },

    show: function () {
        let needs_redraw = this.monitorIndex != Main.layoutManager.focusIndex;

        if (!Main.layoutManager._keyboardVisible || needs_redraw)
            this._redraw();

        Main.layoutManager.showKeyboard();
    },

    hide: function () {
        Main.layoutManager.queueHideKeyboard();
    },

    _moveTemporarily: function () {
        let currentWindow = global.display.focus_window;
        let rect = currentWindow.get_outer_rect();

        let newX = rect.x;
        let newY = 3 * this.actor.height / 2;
        currentWindow.move_frame(true, newX, newY);
    },

    _setLocation: function (x, y) {
        if (y >= 2 * this.actor.height)
            this._moveTemporarily();
    },

    shouldTakeEvent: function(event) {
        let actor = event.get_source();
        return !actor.is_finalized()
            && (Main.layoutManager.keyboardBox.contains(actor)
                || actor.maybeGet("_extended_keys")
                || actor.maybeGet("extended_key"));
    },

    // D-Bus methods
    Show: function(timestamp) {
        if (!this._enableKeyboard || !this.accessibleMode)
            return;

        if (this._compareTimestamp(timestamp, this._timestamp) < 0)
            return;

        if (timestamp != Clutter.CURRENT_TIME)
            this._timestamp = timestamp;
        this.show();
    },

    Hide: function(timestamp) {
        if (!this._enableKeyboard || !this.accessibleMode)
            return;

        if (this._compareTimestamp(timestamp, this._timestamp) < 0)
            return;

        if (timestamp != Clutter.CURRENT_TIME)
            this._timestamp = timestamp;
        this.hide();
    },

    SetCursorLocation: function(x, y, w, h) {
        if (!this._enableKeyboard || !this.accessibleMode)
            return;
    },

    SetEntryLocation: function(x, y, w, h) {
        if (!this._enableKeyboard || !this.accessibleMode)
            return;
    },

    get Name() {
        return 'cinnamon';
    }
};
